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Project 1st: Audio Story - No Drunk Driving (mixed in Dolby Atmos)

Please wear headphones

This sound design project is dedicated to the auditory representation of a narrative. I mixed it in Dolby Atmos with different SFXs to better mimic the nuances of the sound field and scene. In navigating the audio landscape, meticulous attention was given to transitions between diverse settings, employing techniques for seamless adaptation and audience immersion. 
            For instance, during the transition from a vibrant nightclub to an outdoor scene, and from the outdoor scene to the interior of a car, a low-pass filter and volume reduction were applied to seamlessly adapt the audio, ensuring audience immersion. Throughout the story, I dynamically adjusted sound effects to match shifting scenes, such as evolving the crowd noise from a lively nightclub to a subdued outdoor ambiance. Additionally, I orchestrated sound evolution to mirror the narrative's progression. For instance, the sounds of rain transformed from a gentle drizzle to a tumultuous downpour, accurately reflecting the changing weather conditions and their impact on the storyline, such as triggering landslides and the descent of stones and tree roots. To polish the atmosphere of thunderstorm day, I introduced the sub low-frequency sound effects, thereby enhancing the overall authenticity and resonance of the audio story. Furthermore, I accentuated the switch of the perspective between in-car and out-car; when it is in-car, you can hear the sound of window wipers, raindrops hitting the car roof, etc.

Project 2nd: Sound Design Midterm

Project 3rd: Sound Redesign ***

This is a sound redesign project I completed, where I redesigned all the sound in the Oscar-nominated CG Animation called 'Garden Party,' released in 2017.

       As the sound designer in this project, I recorded most of the Foley sound in both studio and home settings, capturing sounds such as slime, oyster shells, clothing, button presses, etc.  For outdoor recordings, I captured ambient sounds for both daytime and nighttime. The microphones used for all recordings include the Zoom XYH-5 and Zoom SGH-6. I also recorded all the synth sounds used in each transition between scenes on the synthesizer, like high-freq pad and low-pitch sub-bass, etc for strengthening emotional impact and enhancing overall atmospheric presence. After recording, I implemented them all in Pro Tools, followed by subsequent FX processing to finalize the project. Realism was enhanced through DSP like convolution reverb and filtering.

Original Sound Effects Library (100+ SFX)

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